TAP participation creates opportunities for student-driven, peer-to-peer instruction in introductory STEM courses and GGC outreach initiatives.


Students serving as technology ambassadors (TAs) work in a team of 3-4 students with a faculty instructor. TAs gain exposure to specific technologies, collaborate with faculty experts and achieve a deeper understanding by teaching what they’ve learned.

I was able to create a game from scratch! I enjoyed planning, designing and producing my game (with my group). The best part was the fact that we had the freedom to make anything we wanted. We were also able to demo and share it with middle school students, ITEC-1001 students and professors.

Examples of Technologies

  • Online games (Scratch)
  • Games (Processing, Unity, etc.)
  • Hardware controllers (Arduino, Makey Makey)
  • Python (Earsketch and PyGame)
  • Robots and drones (Codrone, Sphero, etc.)
  • Augmented reality (EchoAR)
  • 3D printing

Team Deliverables

  • Create a fully-developed technology project.
  • Develop and lead three workshops in IT general education classes.
  • Participate in service learning at TAP Expo, GGC Super Saturdays Series (S3), Atlanta Science Festival, GGC CREATE, and/or STaRS symposia.
  • Produce and present a poster and/or research paper at research event.
  • Document project on Github TAP Organization repository.

Individual Expectations

  • Assist as student leader in workshops and other events.
  • Attend multiple service learning activities.
  • Write reflection papers and journal the experience.
  • Update resume and cover letter.
  • Participate in external professional development activities.
TAP’s benefits for student participants